- 16 Apr, 2019 5 commits
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David Flynn authored
This commit permits signalling a per-slice delta QP for luma and chroma attribute components. The delta is relative to the base value derived from the APS. NB: while syntax support and derivation processes are provided, this commit does not contain any method to control the delta QP value at the encoder.
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This commit introduces control of the quantisation step size using the familiar HEVC | AVC quantisation parameter.
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David Flynn authored
This is part of a series attempting to remove unhelpful typedefs.
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David Flynn authored
This is part of a series attempting to remove unhelpful typedefs. The old typedefs (PCCVector3D, PCCPoint3D, PCCColor3B) are retained for compatibility, but marked as deprecated.
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David Flynn authored
This is part of a series attempting to remove unhelpful typedefs.
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- 06 Feb, 2019 4 commits
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This partitioning method (--partitionMethod=3) decomposes the input pointcloud into an octree of depth --partitionOctreeDepth=d, with each leaf node corresponding to a slice.
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This partitioning method (--partitionMethod=2) finds the longest edge of the point cloud and divides it into --partitionNumUniformGeom=n slices along the longest edge. If n = 0, the ratio of longest edge to shortest edge determines the number of slices.
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David Flynn authored
This commit provides a basic frame work for partitioning a frame into multiple slices, with the continued assumption of single-frame sequences. The decoder is modified to independently decode each slice and accumulate decoded points in a buffer for output. The encoder is updated to support partitioning the input point cloud into slices and to independently code each slice. Points from reconstructed slices are accumulated and output at the end of the frame period. The partitioning process (partitioning methods are defined in partitioning.cpp) proceeds as follows: - quantise the input point cloud without duplicate point removal or reordering points. - apply the partitioning function to produce a list of tiles and slices, each slice having an origin, id, and list of point indexes that identify points in the input point cloud. - producing a source point cloud for each partition as a subset of the input point cloud. - compressing each partition (slice) as normal by quantising the partitioned input. Recolouring is necessarily performed against the partitioned input since the recolouring method cannot correctly handle recolouring a partition from a complete point cloud. NB: this commit does not provide any partitioning methods.
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David Flynn authored
This commit provides support for each slice to have an origin specified relative to the sequence bounding box. Reconstructed points are offset by the slice origin prior to inverse scaling and translation.
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- 05 Feb, 2019 5 commits
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David Flynn authored
- calculates the sequence bounding box at the start of encoding (in original coordinates as a decoder may reconstruct it) - signals bounding box in SPS - disables signalling of geometry box origin (always 0)
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David Flynn authored
The configuration parameters seq_bounding_box_xyz0 and seq_bounding_box_whd allow overriding the automatic derivation of frame (sequence) bounding box, forcing the depth of the geometry tree. NB: seq_bounding_box_xyz0 and seq_bounding_box_whd are specified using unscaled co-ordinates. NB: this patch does not signal these parameters in the SPS.
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David Flynn authored
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David Flynn authored
- signal geom_slice_id / attr_geom_slice_id in geometry / attribute header. - attr_geom_slice_id set to current geom_slice_id to maintain relationship between attribute and geometry. - increment geom_slice_id after each round of encoding. - decoder checks that the attribute payload's attr_geom_slice_id corresponds to the most recently decoded geometry payload.
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David Flynn authored
This commit provides trisoup_node_size_log2 as a replacement for the following HLS syntax variables: - geom_codec_type (redundant wrt. triangle node size derivation) - trisoup_depth (redundant wrt. bounding box) - trisoup_triangle_level (semantics simplified) The following config options have been removed: - geometryCodec (redundant wrt. trisoup_node_size_log2) - triSoupLevel (replaced by trisoup_node_size_log2) - triSoupDepth (unnecessary) - triSoupIntToOrigScale (redundant wrt. positionQuantizationScale)
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- 31 Oct, 2018 5 commits
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David Flynn authored
This commit adds an arithmetic codec interface class that allows a compile time choice of arithmetic codec implementation. Context types are renamed to support compile time selection, and existing support functions that were added to the third-party arithmetic codec are moved to the wrapper.
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This commit integrates a c++ trisoup codec, replacing the previous matlab implementation. The provided code has been reworked to avoid duplicating code, dead code, and operate with the current HLS.
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David Flynn authored
This commit splits the handling of the geometry brick header and octree geometry coding. The encoder/decoder classes now take care of coding the header, while the geometry coder handles the geometry coding itself.
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David Flynn authored
This commit prepares for the possibility that geometry coding itself is lossy. Instead of performing recolouring just after input quantisation, it is deferred until after geometry processing. The recolouring functions are updated to handle differences in pointcloud scales rather than requiring the target pointcloud to be scaled identically to the source.
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David Flynn authored
This commit moves method definitions out of a header file into a separate compilation unit.
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